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<channel>
<title>BELGIAN SPECIAL GAMEFORCES</title>
<link>http://saw.gameforces.be</link>
<description>America&#039;s Army Clan</description>
<copyright>BELGIAN SPECIAL GAMEFORCES</copyright>
<generator>BELGIAN SPECIAL GAMEFORCES Evo RSS 2.0 Parser</generator>
<ttl>60</ttl>

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<title>BELGIAN SPECIAL GAMEFORCES</title>
<url>http://saw.gameforces.be/images/evo/minilogo.gif</url>
<link>http://saw.gameforces.be</link>
<width>94</width>
<height>15</height>
<description>BSG - America&#039;s Army clan website -</description>
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<dc:language>nl</dc:language>
<dc:creator>info@gameforces.be</dc:creator>
<dc:date>2010-09-09T15:53:15+00:00</dc:date>

<sy:updatePeriod>hourly</sy:updatePeriod>
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<sy:updateBase>2010-09-09T15:53:15+00:00</sy:updateBase>

<item>
<title>BSG wordt op non-actif gezet</title>
<link>http://saw.gameforces.be/modules.php?name=News&amp;file=article&amp;sid=49</link>
<description><![CDATA[<div style="text-align:center"><span style="color: orange"><span style="font-size: 18px; line-height: normal">Beste vrienden, <br />
<br />
Zoals jullie al gemerkt hebben zit een heropleving van de clan er voorlopig niet echt in.<br />
We moeten dit melden met spijt in het hart omdat we door de jaren heen toch serieuze <br />
vriendschapsbanden hebben gevormd. De gedachte, die momenten met jullie, te missen<br />
doet ons toch wel wat. Maar voorlopig is het nodig deze beslissing te nemen.<br />
<br />
BSG gaat dus voorlopig op non actief , de vriezer in.<br />
<br />
Onze game-servers waren reeds stop gezet. Binnen een paar dagen zal ook onze TS server op slot gaan,<br />
waardoor onze communicatie ook komt te vervallen.<br />
Voorlopig zal Jiggy wel de site nog in leven houden.<br />
<br />
Wij wensen jullie het beste en hopelijk horen/zien we elkaar nog eens. (Wie weet.) <br />
en bedankt voor de steun en vriendschap die jullie ons hebben gegeven.<br />
<br />
Cia amigo's<br />
<br />
<br />
Dr@gon</span>  <img src="http://saw.gameforces.be/modules/Forums/images/smiles/icon_confused.gif" alt="Confused" title="Confused" border="0" /> </span><br />
</div>]]></description>
<guid isPermaLink="false">49@http://saw.gameforces.be</guid>
<dc:subject>News</dc:subject>
<dc:date>2009-11-04T00:00:00+00:00</dc:date>
<dc:creator>Posted by dragon</dc:creator>
</item>

<item>
<title>Donatie</title>
<link>http://saw.gameforces.be/modules.php?name=News&amp;file=article&amp;sid=48</link>
<description><![CDATA[<div style="text-align:center"><span style="font-size: 18px; line-height: normal"><span style="color: orange">We willen langst deze news-topic , toch ne keer onze leden bedanken die ons telkens financieel steunen.<br />
<br />
en in het bijzonder onze vriend =ZX= die als anonieme donor ons al 2 keer een mooie som heeft toevertrouwd. <br />
<br />
<br />
Merci mensen.</span></span></div>]]></description>
<guid isPermaLink="false">48@http://saw.gameforces.be</guid>
<dc:subject>News</dc:subject>
<dc:date>2009-07-31T12:12:44+00:00</dc:date>
<dc:creator>Posted by dragon</dc:creator>
</item>

<item>
<title>AA Siterep 2.8.5 Release</title>
<link>http://saw.gameforces.be/modules.php?name=News&amp;file=article&amp;sid=47</link>
<description><![CDATA[<div style="text-align:center"><span style="font-style: italic">source:</span> <a href="http://www.americasarmy.com/intel/sitrep.php" target="_blank" title="http://www.americasarmy.com/intel/sitrep.php" class="postlink" rel="nofollow">www.americasarmy.com</a><br />
</div>rnrn<table width="620" border="0" align="center" cellpadding="0" cellspacing="1" bgcolor="#000000">rn  <tr>rn    <td bgcolor="#999999" align="center" valign="top"><img src="/images/blank.gif" width="620" height="10" border="0" /><br />rn        <table width="600" border="0" cellspacing="0" cellpadding="0">rn          <tr>rn            <td bgcolor="#333333" valign="top" class="subnav_title">&nbsp; SITREP </td>rn            <td bgcolor="#333333" width="20" valign="middle"><img src="http://www.americasarmy.com/images/armystar_white.gif" height="14" border="0" align="left" /><br />            </td>rn          </tr>rn        </table>rn      <img src="/images/blank.gif" width="620" height="5" border="0" /><br />rn        <table width="600" border="0" cellspacing="1" cellpadding="1" bgcolor="#000000">rn          <tr>rn            <td bgcolor="#141414" valign="top"><p><strong>America's Army: Special Forces (Overmatch) v2.8.5</strong> <br />rn                    <em>Posted: 24 APR 2009 - by Phoenix</em><br />rn            We are proud to present another <em>America&rsquo;s Army</em> release. This release includes ES2 updates to four classic maps: SF Courtyard, SF Hospital, Urban Assault and Bridge Crossing. The maps have been updated  with additional ES2 objects to discover and report. ES2 Bridge is an updated  version of the popular Bridge Crossing map with new gameplay elements added  such as ES2 objects with enhanced intelligence functionality. Players will be  able to unlock access to a new path under the bridge and supply intelligence on  enemy positions. We&rsquo;ve also added improvements to the civilian AI within ES2  Border to have the AI react in a more realistic manner. Lock and load, it&rsquo;s  time to go to work!<strong><u></u></strong></p></td>rn          </tr>rn        </table>rn      <img src="/images/blank.gif" width="1" height="10" border="0" /><img src="/images/blank.gif" alt="b" width="620" height="10" border="0" /><br />rn        <table width="600" border="0" cellspacing="0" cellpadding="0">rn          <tr>rn            <td bgcolor="#333333" valign="top" class="subnav_title">&nbsp; UPDATED MISSIONS</td>rn            <td bgcolor="#333333" width="20" valign="middle"><img src="http://www.americasarmy.com/images/armystar_white.gif" alt="s" height="14" border="0" align="left" /><br />            </td>rn          </tr>rn        </table>rn      <img src="/images/blank.gif" alt="b" width="620" height="5" border="0" /><br />rn        <table width="600" cellpadding="5" cellspacing="0" bgcolor="#000000">rn          <tr>rn            <td valign="middle" width="90" align="center" bgcolor="#181818" class="bodyTxt"><a href="http://www.americasarmy.com/intel/missions.php?id=27" title="View details for this training" target="_blank"><img src="http://www.americasarmy.com/images/intel/game_missions/map_urban.jpg" alt="View details for this training." width="110" height="60" border="1" style="border-color: #000000;" /></a> </td>rn            <td valign="top" bgcolor="#181818" class="bodyTxt"><a href="http://www.americasarmy.com/intel/missions.php?id=27" title="View the details of this community missions" target="_blank"><strong>Urban Assault</strong></a><br />rn                <em>Tour: Infantry</em><br />rn              Insurgents raided a coalition convoy and stole valuable cargo. It has  been confirmed that the insurgents and the cargo are based in a residential  area of the city. Due to the dense urban <a href="http://www.americasarmy.com/intel/missions.php?id=27" title="View the details of this community missions" target="_blank">... read more &gt;&gt;</a></td>rn          </tr>rn        </table>rn      <table width="600" border="0" cellpadding="5" cellspacing="0" bordercolor="#000000" bgcolor="#000000">rn          <tr>rn            <td valign="middle" width="90" align="center" bgcolor="#141414" class="bodyTxt"><a href="http://www.americasarmy.com/intel/missions.php?id=18" title="View details for this training" target="_blank"><img src="http://www.americasarmy.com/images/intel/game_missions/map_sfhospital.jpg" alt="View details for this training." width="110" height="60" border="1" style="border-color: #000000;" /></a> </td>rn            <td valign="top" bgcolor="#141414" class="bodyTxt"><a href="http://www.americasarmy.com/intel/missions.php?id=18" title="View the details of this community missions" target="_blank"><strong>Special Forces Hospital Rescue</strong></a><br />rn                <em>Tour: Special Forces</em><br />rn              Following an ambush by enemy forces, a wounded Resistance leader escaped  to a neutral hospital for treatment. The leader is a critical <a href="http://www.americasarmy.com/intel/missions.php?id=18" title="View the details of this community missions" target="_blank">... read more &gt;&gt;</a></td>rn        </tr>rn        </table>rn      <table width="600" cellpadding="5" cellspacing="0" bgcolor="#000000">rn          <tr>rn            <td valign="middle" width="90" align="center" bgcolor="#181818" class="bodyTxt"><a href="http://www.americasarmy.com/intel/missions.php?id=32" title="View details for this training" target="_parent"><img src="http://www.americasarmy.com/images/intel/game_missions/map_sfcourtyard.jpg" alt="View details for this training." width="110" height="60" border="1" style="border-color: #000000;" /></a> </td>rn            <td valign="top" bgcolor="#181818" class="bodyTxt"><a href="http://www.americasarmy.com/intel/missions.php?id=32" title="View the details of this community missions" target="_blank"><strong>Special Forces Courtyard</strong></a><br />rn                <em>Tour: Special Forces</em><br />rn              Intelligence reports indicate that an illegal arms dealer is planning to  transfer stolen Top Secret material to an agent of a known terrorist organization. <a href="http://www.americasarmy.com/intel/missions.php?id=32" title="View the details of this community missions" target="_blank">... read more &gt;&gt;</a></td>rn        </tr>rn        </table>rn      <table width="600" border="0" cellpadding="5" cellspacing="0" bordercolor="#000000" bgcolor="#000000">rn          <tr>rn            <td valign="middle" width="90" align="center" bgcolor="#141414" class="bodyTxt"><a href="http://www.americasarmy.com/intel/missions.php?id=2" title="View details for this training" target="_blank"><img src="http://www.americasarmy.com/images/intel/game_missions/es2borderTopDown.jpg" alt="View details for this training." width="110" height="60" border="1" style="border-color: #000000;" /></a> </td>rn            <td valign="top" bgcolor="#141414" class="bodyTxt"><a href="training.php?id=2" title="View the details of this community missions" target="_blank"><strong>Bridge Crossing</strong></a><br />rn                <em>Tour: Infantry</em><br />rn              Enemy forces masquerading as refugees have ambushed the US Army forces  defending the bridge at grid WS663429. Your squad (or team) is returning from patrol <a href="http://www.americasarmy.com/intel/missions.php?id=2" title="View the details of this community missions" target="_blank">... read more &gt;&gt;</a></td>rn        </tr>rn        </table>rn      <img src="/images/blank.gif" alt="b" width="620" height="10" border="0" /><br />rn        <table width="600" border="0" cellspacing="0" cellpadding="0">rn          <tr>rn            <td bgcolor="#333333" valign="top" class="subnav_title">&nbsp; UPDATES</td>rn            <td bgcolor="#333333" width="20" valign="middle"><img src="http://www.americasarmy.com/images/armystar_white.gif" alt="s" height="14" border="0" align="left" /><br />            </td>rn          </tr>rn        </table>rn      <img src="/images/blank.gif" alt="b" width="620" height="5" border="0" /><br />rn        <table width="600" border="0" cellpadding="5" cellspacing="1" bgcolor="#000000">rn          <tr>rn            <td valign="top" bgcolor="#181818" class="bodyTxt"><strong>AI Improvements</strong><br />rn              Improvements have been made to the civilian AI with  regard to use of cover and running perils such as from grenades and gunfire.. </td>rn          </tr>rn          <tr>rn            <td valign="top" bgcolor="#141414" class="bodyTxt"><strong>Bug Fixes</strong><br />rn              As always we have addressed a number of bugs in this  release. A complete list of bug fixes appears below in the v2.8.5 readme.</td>rn          </tr>rn        </table>rn        <img src="/images/blank.gif" alt="b" width="620" height="10" border="0" /><br />rn        <table width="600" border="0" cellspacing="0" cellpadding="0">rn          <tr>rn            <td bgcolor="#333333" valign="top" class="subnav_title">&nbsp; README</td>rn            <td bgcolor="#333333" width="20" valign="middle"><img src="http://www.americasarmy.com/images/armystar_white.gif" alt="s" height="14" border="0" align="left" /><br />            </td>rn          </tr>rn        </table>rn      <img src="/images/blank.gif" alt="b" width="620" height="5" border="0" /><br />rn        <table width="600" border="0" cellspacing="1" cellpadding="5" bgcolor="#000000">rn          <tr>rn            <td width="675" align="left" valign="top" bgcolor="#141414"><!-- start mid table content -->rn            <p>America's Army: Special Forces (Overmatch)<br />rn                  Release Notes (Version 2.8.5)</p>rn              <p>=======================================================<br />rn                What's new<br />rn                =======================================================</p>rn              <p>This release includes ES2 updates to three maps, SF Courtyard, SF Hospital, rn                Urban Assault. The maps have been updated with additional ES2 objects to discoverrn                and report. ES2 Bridge is a revised version of the classic Bridge Crossingrn                map with new elements added such as ES2 objects with a new types of intelligencern                functionality. The new functionality includes unlocking access to a new pathrn                under the bridge, and supplying intelligence on enemy positions.</p>rn              <p>SF Courtyard<br />rn                &quot;Intelligence reports that an illegal arms dealer is planning to rn                transfer stolen top secret material to an agent of a known terrorist rn                organization. Location of sensitive material is only known to be rn                located in vicinity C94M98A04. Reports confirm that there are willing rn                informants who know the exact whereabouts of the sensitive material.&quot;</p>rn              <p>SF Hospital<br />rn                &quot;Following an ambush by enemy forces, a wounded Resistance leaderrn                escaped to a neutral hospital for treatment of his wounds.  Thern                leader is a critical member of the Resistance government withinrn                Unconventional Warfare Area of Operations (UWAO) JAZZ.&quot;</p>rn              <p>Urban Assault<br />rn                &quot;A coalition convoy was raided and the cargo was stolen. It hasrn                been confirmed that the insurgents and the cargo are based in arn                residential area of the city. Due to the dense urban nature of thern                area it will be necessary to do a house by house assault on foot.&quot;</p>rn              <p>ES2 Bridge<br />rn                &quot;Enemy forces masquerading as refugees have ambushed the US forcesrn                defending bridge at grid WS663429. Your force returning from patrolrn                is now on the hostile side of bridge, and must link up with your companyrn                headquarters to pass along time-sensitive information.&quot;</p>rn              <p>=======================================================<br />rn                System Requirements (have not changed):<br />rn                =======================================================</p>rn              <p>The current Minimum System Requirements for AA:SF (Overmatch) are as follows:</p>rn              <p> - 3-D graphics card with 128 MB memory and support for hardware transformation and lighting<br />rn                - 2.4 GHz processor or equivalent<br />rn                - English version of Windows(r) 2000/XP Operating System with latest updates<br />rn                - 512 MB RAM<br />rn                - 3.5GB of uncompressed hard disk space for game files<br />rn                - 4X DVD-ROM (not required for downloaded installations)<br />rn                - Windows 2000/XP compatible system (including compatible 32-bit drivers for CD-ROM drive, video card, sound card,<br />rn                mouse and keyboard)<br />rn                - DirectX(r)9.0<br />rn                - 100% Compatible DirectX 9.0 soundcard<br />rn                - 56kbps Modem or other network connection<br />rn                - *Nvidia&reg; nForce&trade; or other motherboard/soundcards containing Dolby Digital&reg; Content Encoder required for<br />rn                Dolby Digital&reg; audio.<br />rn                </p>rn              <p>The current Recommended System Requirements for AA:SF (Overmatch) are as follows:<br />rn                </p>rn              <p> - 3-D graphics card with 256 MB memory and support for hardware transformation and lighting<br />rn                - 3.0 GHz processor or equivalent<br />rn                - English version of Windows(r) 2000/XP Operating System with all updates<br />rn                - 1 GB RAM<br />rn                - 3.5GB of uncompressed hard disk space for game files<br />rn                - 4X DVD-ROM (not required for downloaded installation)<br />rn                - Windows 2000/XP compatible system (including compatible 32-bit drivers for CD-ROM drive, video card,<br />rn                sound card, mouse and keyboard)<br />rn                - DirectX(r) 9.0<br />rn                - 100% Compatible DirectX 9.0 soundcard<br />rn                - Broadband Network Connection<br />rn                - NVIDIA(r) nForce(tm) or other motherboards/soundcards containing the Dolby(r) Digital Interactive<br />rn                Content Encoder required for Dolby Digital audio<br />rn                </p>rn              <p>=======================================================<br />rn                Technical Notes<br />rn                =======================================================</p>rn              <p> ********************************************<br />rn                ** IMPORTANT NOTE FOR SERVER HOSTS/ADMINS **<br />rn                ********************************************</p>rn              <p>NOTE: The cooperative missions will take significantly more CPU resources to run during normal gameplay<br />rn                due to the additional AI processing load (shared between the server &amp; client). Server hosts planning to run<br />rn                Co-Op servers should plan accordingly. In addition, players running a Co-Op server and client on the same<br />rn                machine will experience heavy CPU demand.</p>rn              <p> It is recommended that server rotations switch only from Co-Op level to Co-Op level, or MP to MP level for<br />rn                best performance.<br />rn                </p>rn              <p>--------------------------------------------------------<br />rn                GAME PORTS:<br />rn                --------------------------------------------------------</p>rn              <p>The internet ports currently required to be open for America's Army v2.8.5 are listed below:</p>rn              <p> UDP - 1716, 1717, 1718, 8777, 27900<br />rn                TCP - 14200, 20025-45, 20046, 20047, 20048, 28910</p>rn              <p> UDP ports explained:<br />rn                1716 for the Game,<br />rn                1717 for the GameQuery,<br />rn                1718 for the Master Server Query,<br />rn                8777 for the Standard UT Query, and 27900 for GameSpy.</p>rn              <p> TCP ports explained:<br />rn                28910 for GameSpy<br />rn                20025-45 for MBS Game Server,<br />rn                20046 for the Auth server,<br />rn                20047 for MBS, 20048 for DCDS, and 14200 for LAN.</p>rn              <p>=======================================================<br />rn                What's Fixed<br />rn                =======================================================</p>rn              <p>NOTE: This list only includes bugs present in v2.8.4 that have been fixed.<br />rn                Bugs fixed related to new v2.8.5 features and certain security/exploit fixes have been removed from this list.</p>rn              <p>-------------------------------------------------------</p>rn              <p>Map Specific<br />rn                - ES2Border: Rebuilt map to re-add lighting to interiors.<br />rn                - ES2Border: Adjusted Civilian AI logic to reduce the chances of civialians running into the line of fire<br />rn                - ES2Border: ES2 Points are now more evenly awarded to the reporting player as well as live team members<br />rn                - ES2Border: Scoring for ES2 objects has been re-evaluated and is now the same for all maps. Points are<br />rn                now reflected by the value of the reported object<br />rn                - ES2Border: Fixed terrain and player sticking issues<br />rn                - ES2Border: Fixed various building anomolies<br />rn                - ES2Border: Changed all Triggers and Objectives to be hidden while viewing in single player.<br />rn                - ES2Border: Fixed issue with IED exploding even when not visible<br />rn                - ES2Border: Fixed ES2 objects that did not spawn flags when reported<br />rn                - ES2McKenna: Fixed AAR Instructor's face and hands</p>rn              <p>Miscellaneous<br />rn                - Fixed issues with Friendlies showing up as Op-For when spectating in a co-op mission.<br />rn                - Fixed a problem with ES2 objects not showing up after the game round is restarted.<br />rn                - Fixed issue with the camera sinking through the ground while ragdolling in first-person. It was caused<br />rn                by a counter not being incremented unless the ragdoll was being rendered. Bumped the eye position up a<br />rn                few units when the player is dead just to ensure the camera doesn't even partially look through the ground.<br />rn                - ES2: Added capability to damage ES2 objects. Added several damageable ES2 objects to the ES2 maps.<br />rn                - ES2: Added objectives to the list of grenade damagable objects<br />rn                - ES2: Tweaked spawning probabilities of certain ES2 objects</p>rn              <p>Improvements<br />rn                - AI: ES2Border civilians should now take appropriate cover when approached by US Forces or fired upon. Civilian<br />rn                will be capable of wandering, hiding/running from grenades, bullets and players.</p></td>rn          </tr>rn        </table>rn      <br />rn        <table width="600" border="0" cellspacing="1" cellpadding="5" bgcolor="#000000">rn          <tr>rn            <td width="639" valign="top" bgcolor="#181818"><!-- start low table content -->rn              <p> Well that concludes this SITREP, folks. Grab the latest release of the <a href="/downloads/" title="Download the latest America's Army PC game"><em>America's Army</em></a> game and join in the action! Also, be sure to stay tuned for the next release of <em><strong>America's Army: Special Forces</strong></em> coming soon... </p>rn              <!-- end low table content -->            </td>rn          </tr>rn        </table>rn    <br />    </td>rn  </tr>rn</table>]]></description>
<guid isPermaLink="false">47@http://saw.gameforces.be</guid>
<dc:subject>News</dc:subject>
<dc:date>2009-04-25T13:13:28+00:00</dc:date>
<dc:creator>Posted by jigsaw</dc:creator>
</item>

<item>
<title>AA EU LAN RESULTS</title>
<link>http://saw.gameforces.be/modules.php?name=News&amp;file=article&amp;sid=46</link>
<description><![CDATA[<div style="text-align:center"><a href="http://www.aa-lan.eu" target="_blank" title="www.aa-lan.eu" class="postlink" rel="nofollow"><img src="http://xtra-gaming.nl/aalan/imgs/content_post_img.gif" /></a><br />
</div>
<br />
<div style="text-align:center">AA-Lan.eu :: Antwerp, Belgium :: 4-5 april 2009 :: <a href="http://www.aa-lan.eu" target="_blank" title="www.aa-lan.eu" class="postlink" rel="nofollow">www.aa-lan.eu</a><br />
<br />
<span style="color: orange"><span style="font-size: 14px; line-height: normal"><span style="font-weight: bold">BSG ends 5-6th place!</span></span></span></div>rn<br \/><br \/><br \/>rn<span style="color: red">FINAL STANDINGS:</span> <a href="http://www.tek-9.org/coverage/Americas_Army_LAN-382/Final_Standings-4.html" target="_blank" title="http://www.tek-9.org/coverage/Americas_Army_LAN-382/Final_Standings-4.html" class="postlink" rel="nofollow">www.tek-9.org/coverage...ngs-4.html</a>rn<br \/><br \/><br \/>rnAs we were seeded in groupstages with the tough opponents H2K &amp; HFD 1 we were doomed to lower bracket. Our first match versus HFD 1 we made it a tough nut to bite, loosing just 7-5.rnWe could of taken the first match, but some strats failed as HFD made some nice pushes! Next matches vs HFD &amp; H2K we never managed to get our tactics up winning only a few rounds.rn<br \/>rn<br \/><br \/>rn<span style="color: red">Groupstage results:</span> <a href="http://www.tek-9.org/coverage/Americas_Army_LAN-382/Group_Stages-2.html" target="_blank" title="http://www.tek-9.org/coverage/Americas_Army_LAN-382/Group_Stages-2.html" class="postlink" rel="nofollow">www.tek-9.org/coverage...ges-2.html</a>rn<br \/><br \/><br \/>rnrnSunday we started off in the Lowerbrackets against AA.FR Legends on SF Sandstorm. Expi made some amazing kills showing off with 24/6 (kills/kia)  <img src="http://saw.gameforces.be/modules/Forums/images/smiles/icon_eek.gif" alt="Shocked" title="Shocked" border="0" /> rnSo we were surprisingly seeded for the next Lower bracket round 2 versus HFD 1 after they won against -[sVs]- on Urban with 9-2.rnNext match vs HFD 1 we eliminated the maps resulting in Urban again. We started on East and amazingly our teamtactics worked like a charm!rnWe tied the first round and than took them ALL, so we were on the lead with 5-0-1. Finally our lan training took off some results as UA was one of the maps we trained best!rnStarting out on West we knew they HAD to come and push us on west since they had to take all 6 rounds to win. We took advantage of it and camped out on west.rnThey got us once, but the next rounds we did what we had to do, let them come west objective and take them all out! With nice teamplay and comms we won surprisingly and overwhelmed HFD 1 by them leaving the server.rnResults: 10-1 victory for BSG! HooaH  <img src="http://saw.gameforces.be/modules/Forums/images/smiles/icon_cool.gif" alt="Cool" title="Cool" border="0" /> rn<br \/><br \/><br \/>rnrnNext stage we had to face the invite team Sin Gaming on SF Sandstorm unfortunately loosing 7-3. GG &amp; we had a lot of fun!rn<br \/><br \/><br \/>rnrn<span style="color: red">Playoffs results:</span> <a href="http://www.tek-9.org/coverage/Americas_Army_LAN-382/Playoffs-3.html" target="_blank" title="http://www.tek-9.org/coverage/Americas_Army_LAN-382/Playoffs-3.html" class="postlink" rel="nofollow">www.tek-9.org/coverage...ffs-3.html</a>rn<br \/><br \/><br \/>rn<span style="color: orange"><span style="font-weight: bold">LAN PICTURES CAN BE FOUND <a href="http://eu.aao-daily.com/index.php?option=com_fireboard&amp;Itemid=78&amp;func=view&amp;id=49144&amp;catid=19&amp;limit=20&amp;limitstart=20" target="_blank" title="http://eu.aao-daily.com/index.php?option=com_fireboard&amp;Itemid=78&amp;func=view&amp;id=49144&amp;catid=19&amp;limit=20&amp;limitstart=20" class="postlink" rel="nofollow">HERE</a> ON AAO-DAILY</span></span>]]></description>
<guid isPermaLink="false">46@http://saw.gameforces.be</guid>
<dc:subject>News</dc:subject>
<dc:date>2009-04-05T18:35:20+00:00</dc:date>
<dc:creator>Posted by jigsaw</dc:creator>
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<item>
<title>AA EU LAN 2009</title>
<link>http://saw.gameforces.be/modules.php?name=News&amp;file=article&amp;sid=44</link>
<description><![CDATA[<div style="text-align:center"><a href="http://www.aa-lan.eu" target="_blank" title="www.aa-lan.eu" class="postlink" rel="nofollow"><img src="http://xtra-gaming.nl/aalan/imgs/content_post_img.gif" /></a><br />
</div>
<br />
<div style="text-align:center">AA-Lan.eu :: Antwerp, Belgium :: 4-5 april 2009 :: <a href="http://www.aa-lan.eu" target="_blank" title="www.aa-lan.eu" class="postlink" rel="nofollow">www.aa-lan.eu</a><br />
<br />
<span style="color: orange"><span style="font-size: 14px; line-height: normal"><span style="font-weight: bold">BSG SIGNED UP!</span></span></span></div>
<br />
<span style="color: red"><span style="text-decoration: underline"><span style="font-weight: bold">AA-LAN INFORMATION</span></span></span><br />
<br />
LAN forums: <a href="http://www.xtra-gaming.nl/community" target="_blank" title="http://www.xtra-gaming.nl/community" class="postlink" rel="nofollow">www.xtra-gaming.nl/community</a><br />
<br />
<span style="color: orange"><span style="font-weight: bold">Wanneer?</span></span><br />
<br />
Zat 4 - Zon 5 april 2009<br />
8:30 - 21:00<br />
<br />
Zaterdag: Groupstages<br />
Zondag: Playoffs<br />
<br />
<span style="color: orange"><span style="font-weight: bold">Waar? </span></span><br />
<br />
<a href="http://www.outpost.be/nl" target="_blank" title="http://www.outpost.be/nl" class="postlink" rel="nofollow">www.outpost.be/nl</a> | <a href="http://www.outpost.be/nl/content/view/19/21" target="_blank" title="http://www.outpost.be/nl/content/view/19/21" class="postlink" rel="nofollow">www.outpost.be/nl/cont...view/19/21</a><br />
<br />
<span style="color: orange"><span style="font-weight: bold">Entrance Fees</span></span><br />
<br />
50 EUR/player<br />
5 EUR/spectater<br />
<br />
<span style="font-style: italic"><span style="font-size: 10px; line-height: normal">(Note: if you are sending more than 4 players to the LAN then every additional player will only have to pay a fee of 25 euros to pay)</span></span><br />
<br />
<span style="color: red"><span style="text-decoration: underline"><span style="font-weight: bold">Prijzengeld</span></span></span><br />
<br />
Prize distribrution for America's Army:<br />
<br />
Prize pot for group matches: 480<br />
Each group match win: 10<br />
<br />
Playoffs: 1220<br />
Upper bracket 1: 208 / 4 = 52 to each winner<br />
Upper bracket 2: 208 / 2 = 104 to each winner<br />
Upper bracket 3: 208 / 1 = 208 to the winner<br />
Consolidation winner: 34<br />
Consolidation loser: 73<br />
Second place: 122<br />
First place: 366<br />
<br />
Total: 1700<br />
<br />
<span style="font-style: italic">[This means that an undefeated team at the America's Army Antwerp LAN will receive 790 (6x10 + 52 + 104 + 208 + 366)]</span><br />
<br />
<span style="color: red"><span style="text-decoration: underline"><span style="font-weight: bold">Current Confirmed Teams:</span></span></span><br />
<br />
<br />
    *   H2k Gaming (Epsilon)<br />
    *   tempus moriendi by EIZO<br />
    *   sIN Gaming e.V<br />
    *   High Fidelity I<br />
    *  Bez Strachu<br />
    *   Team Diversity<br />
    *   [sVs] 1<br />
    *   [sVs] 2<br />
    *   BSG<br />
    *   DOK Gaming<br />
    *   AA.FR Legendz<br />
    *   Quotient zero<br />
<br />
<br />
<br />
>> <a href="http://saw.gameforces.be/modules.php?name=Forums&amp;file=viewtopic&amp;t=713" target="_blank" title="http://saw.gameforces.be/modules.php?name=Forums&amp;file=viewtopic&amp;t=713" class="postlink" rel="nofollow">Discuss on BSG Forums</a> <<]]></description>
<guid isPermaLink="false">44@http://saw.gameforces.be</guid>
<dc:subject>Meeting</dc:subject>
<dc:date>2009-03-25T09:02:16+00:00</dc:date>
<dc:creator>Posted by jigsaw</dc:creator>
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<title>ESL Benelux ONC 1 Results</title>
<link>http://saw.gameforces.be/modules.php?name=News&amp;file=article&amp;sid=43</link>
<description><![CDATA[<div style="text-align:center"><span style="color: red"><span style="font-size: 16px; line-height: normal">ESL Benelux ONC Results </span></span><br />
<br />
<a href="http://eu.aao-daily.com/index.php?option=com_content&amp;view=article&amp;id=574:esl-benelux-onc-results&amp;catid=34:news&amp;Itemid=106" target="_blank" title="http://eu.aao-daily.com/index.php?option=com_content&amp;view=article&amp;id=574:esl-benelux-onc-results&amp;catid=34:news&amp;Itemid=106" class="postlink" rel="nofollow"><img src="http://eu.aao-daily.com/images/stories/ESL/beneluxlogo.png" /></a><br />
<br />
<span style="font-weight: bold"><br />
<span style="font-size: 16px; line-height: normal"><span style="color: orange">BSG 3th PLACE</span></span></span> <img src="http://eu.aao-daily.com/images/stories/Cups/BronzeCup.gif" /><br />
<br />
<br />
<span style="font-size: 13px; line-height: normal"><span style="text-decoration: underline"><span style="font-weight: bold">BRACKETS</span></span></span><br />
<br />
<img src="http://saw.gameforces.be/deeplink/BSG_ONC_results.jpg" /><br />
<br />
<span style="font-size: 13px; line-height: normal"><span style="font-weight: bold">RESULTS</span>[u]</span><br />
<br />
BSG vs VGO2 | Mout McKenna | 7-1<br />
BSG vs DSF | Urban Assault | 6-3<br />
VGO vs BSG | Mout McKenna | 6-6 OT: 1-3<br />
HOI vs BSG | Collapsed Tunnel | 0-7<br />
BSG vs LB | Insurgent Camp | 7-5<br />
<br />
<span style="color: white"><br />
<span style="font-style: italic">AAO-DAILY wrote:</span><br />
<br />
Some surprising things happened during this cup. Like DSF being knocked out by BSG in the 2nd round. Team Diversity took 2nd place as it seems they were too tired of their match versus Lekker Boeiend as they also couldn't take the win home in the match for 3rd place. 3rd place goes to BSG who played an outstanding tournament only losing to the eventual winner Tower Defence Pros!</span><br />
<span style="font-style: italic"><br />
source:</span> <a href="http://eu.aao-daily.com/index.php?option=com_content&amp;view=article&amp;id=574:esl-benelux-onc-results&amp;catid=34:news&amp;Itemid=106" target="_blank" title="http://eu.aao-daily.com/index.php?option=com_content&amp;view=article&amp;id=574:esl-benelux-onc-results&amp;catid=34:news&amp;Itemid=106" class="postlink" rel="nofollow">EU.AAO-DAILY.COM</a></div>
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />]]></description>
<guid isPermaLink="false">43@http://saw.gameforces.be</guid>
<dc:subject>War</dc:subject>
<dc:date>2009-02-27T13:55:59+00:00</dc:date>
<dc:creator>Posted by jigsaw</dc:creator>
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<item>
<title>ES2 Border Update</title>
<link>http://saw.gameforces.be/modules.php?name=News&amp;file=article&amp;sid=42</link>
<description><![CDATA[<span style="font-size: 16px; line-height: normal"><div style="text-align:center"><span style="font-weight: bold"><span style="color: maroon">ES2 BORDER UPDATE - IMPORTANT INFO!</span></span></div></span>rn<br \/><br \/><br \/>rn<span style="font-weight: bold">America's Army has updated the ES2 Border mission. In order to make sure you have the latest and greatest, please follow these instructions:</span>rn<br \/><br \/>rnrnrn<span style="color: orange"><span style="font-style: italic"> * Be sure that America's Army is not running.<br />
    * Manually DELETE the ES2 Border map from your America's Army directory. (This is by default located in C:Program FilesAmerica's ArmyMaps)<br />
    * LAUNCH America's Army.<br />
    * Use the in-game browser to find an ES2 Border server and select JOIN.<br />
    * In the DCDS tab, select DOWNLOAD to install an updated version of the ES2 Border map</span></span>rn<br \/>rn<br \/>rnrnOnce completed, you will have the update, and be able to join ES2 Border servers.rn<br \/>rn<br \/>rnrn<span style="font-weight: bold">[What's Fixed]</span>rn<br \/><br \/>rnrnrn<span style="color: orange">>> Fixed terrain and added blocking volumes to fix player sticking issues.<br \/>rnrn>> Lowered floating building and centered on hill<br \/>rnrnrn>> Hid all triggers when map was loaded through open command.<br \/>rnrnrn>> Fixed issue with IEDs exploding when not visible.<br \/>rnrnrn>> Fixed several ES2 objects where flags were not appearing after an object was reported.<br \/>rnrnrn>> Removed several ES2 objects where tags were not working improperly.<br \/><br \/></span><br />
<br />
<br />
<span style="font-size: 9px; line-height: normal">source: <a href="http://www.americasarmy.com" target="_blank" title="www.americasarmy.com" class="postlink" rel="nofollow">www.americasarmy.com</a></span><br \/>rn]]></description>
<guid isPermaLink="false">42@http://saw.gameforces.be</guid>
<dc:subject>News</dc:subject>
<dc:date>2009-01-04T08:28:02+00:00</dc:date>
<dc:creator>Posted by jigsaw</dc:creator>
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<title>Nieuwe Mappen</title>
<link>http://saw.gameforces.be/modules.php?name=News&amp;file=article&amp;sid=41</link>
<description><![CDATA[<div style="text-align:center"><span style="color: orange">Het volgende bericht werd door America's army officials gepost:</span><br />
<br />
<br />
[quote]<span style="color: green">6 DEC 2008 - by Phoenix Intelligence reports insurgent activity in two new areas. Terrorist groups have been detected in both Europe and the Middle East. Locations of concern are within civilian populated areas, so you better stay sharp. Check your gear, deployment is imminent. In keeping with the tradition of fostering relationships with institutions of higher learning, Americas Army is proud to present the Champlain College Map Pack. This map pack features two multiplayer missions which were created by a group of thirteen Champlain students with the guidance of the Americas Army Dev team.</span>[/quote]<br />
<br />
<span style="color: orange">2 nieuwe mappen worden toegevoegd:</span><br />
<br />
<span style="color: red">District:</span><br />
<span style="color: blue">Tour: Infantry<br />
Intelligence reports that insurgent forces are conducting reconnaissance against targets in the allied city of Dakrasi, in an effort to collect sensitive information on the local infrastructure for future operations.</span><br />
<br />
<a href="http://www.americasarmy.com/intel/missions.php?id=47" target="_blank" title="http://www.americasarmy.com/intel/missions.php?id=47" class="postlink" rel="nofollow">MEER DETAILS</a><br />
<br />
<span style="color: red">Canyon:</span><br />
<span style="color: blue">Tour: Infantry<br />
A local warlord has recently taken control of a small mountain village capturing a large cache of heavy weapons in the process. Intelligence reports the cache has been separated and moved to two locations, one in the Northern sector and one in the Southern sector of the village.</span><br />
<br />
<a href="http://www.americasarmy.com/intel/missions.php?id=48" target="_blank" title="http://www.americasarmy.com/intel/missions.php?id=48" class="postlink" rel="nofollow">MEER DETAILS</a></div>
<br />
<br />
<span style="font-size: 18px; line-height: normal"><span style="color: orange">Hou jullie deploy client dus goed in de gaten  <img src="http://saw.gameforces.be/modules/Forums/images/smiles/icon_razz.gif" alt="Razz" title="Razz" border="0" /> </span></span>]]></description>
<guid isPermaLink="false">41@http://saw.gameforces.be</guid>
<dc:subject>News</dc:subject>
<dc:date>2008-12-08T00:00:00+00:00</dc:date>
<dc:creator>Posted by Dragon</dc:creator>
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<title>Screenshots from AAO 3.0</title>
<link>http://saw.gameforces.be/modules.php?name=News&amp;file=article&amp;sid=40</link>
<description><![CDATA[<div style="text-align:center"><br />
<span style="text-decoration: underline"><span style="color: red">Enkele Screenshots uit AA versie3.0</span></span><br />
<br />
<span style="color: orange">Ik denk dat iedere AA speler verschrikkelijk benieuwd is naar hoe 3.0 er gaat uitzien.<br />
<br />
Wel de dev's hebben nu een tipje van de sluier opgelicht en enkele screens vrijgegeven.<br />
Op de website van <span style="font-size: 18px; line-height: normal"><a href="http://aaotracker.com/thread.php?postid=2623390#post2623390" target="_blank" title="http://aaotracker.com/thread.php?postid=2623390#post2623390" class="postlink" rel="nofollow">AAo Tracker</a></span> zijn enkele screens te zien van de nieuwe versie van de pipeline map.<br />
Het verschil met nu is immens. bewonder dit voorbeeld maar eens:</span><br />
<br />
<br />
<a href="http://aaotracker.com/gallery.php?action=viewpic&amp;picture=142047" target="_blank" title="http://aaotracker.com/gallery.php?action=viewpic&amp;picture=142047" class="postlink" rel="nofollow"><img src="http://aaotracker.com/gallery/thumbs/thumb-142047.jpg" /></a><br />
<br />
<span style="color: orange"><br />
Als de gameplay nu ook zo mee geevolueerd is kan het nog een boeiende tijd worden.<br />
We wachten nog even af tot binnenkort de nieuwe versie wordt vrijgegeven.</span></div>]]></description>
<guid isPermaLink="false">40@http://saw.gameforces.be</guid>
<dc:subject>News</dc:subject>
<dc:date>2008-11-14T08:16:38+00:00</dc:date>
<dc:creator>Posted by Dragon</dc:creator>
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<item>
<title>TWL - CDC Update for Vista 64bit users</title>
<link>http://saw.gameforces.be/modules.php?name=News&amp;file=article&amp;sid=39</link>
<description><![CDATA[<div style="text-align:center"><img src="http://www.teamwarfare.com/content/news/news/cdc.jpg" /><br />
<br />
<span style="color: #FF0000"><span style="font-weight: bold">America's Army CDC Update for Vista 64bit!</span></span><br />
<br />
<a href="http://www.teamwarfare.com" target="_blank" title="www.teamwarfare.com" class="postlink" rel="nofollow">www.teamwarfare.com</a> - It is an honor and privilege to announce the release of the TeamWarfare League America's Army Cheat Deterrent Client update. <br />
<br />
<span style="font-weight: bold">This update will fix the problems Windows Vista 64 bit users have been struggling with for a long time.</span> <br />
<br />
A special thanks to the CDC developer: [RIP]Hydra, for his hard work to please TeamWarfare America's Army community. <br />
<br />
<span style="color: red">DOWNLOAD:</span> <a href="http://www.teamwarfare.com/files/dl/AA/CDC4Vista64.zip" target="_blank" title="http://www.teamwarfare.com/files/dl/AA/CDC4Vista64.zip" class="postlink" rel="nofollow">www.teamwarfare.com/fi...ista64.zip</a><br />
<br />
<span style="color: blue"><span style="font-style: italic">*** Only Vista 64 bit users need to download and install this patch !!! ***</span></span></div>]]></description>
<guid isPermaLink="false">39@http://saw.gameforces.be</guid>
<dc:subject>News</dc:subject>
<dc:date>2008-10-14T13:24:06+00:00</dc:date>
<dc:creator>Posted by jigsaw</dc:creator>
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